import { AttackType, HurtType, TargetType, TriggerTeamType, TriggerType } from "core/typeDefine/typeDefine";

//结交传承技能
export default {
    //     maxHpUpPer:number
    //     attackUpPer:number
    //     defUpPer:number
    //     speedUpPer:number
    //I,II,III,IV    ,V,VI,VII,VIII,IX,X
    275001: {
        name: '无畏I',//战士
        desc: '战斗开始时攻击加强增加2%,免伤增加2.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 2, antiHurtPer: 2.5
                },
                round: 0,
            }]
        },]
    },
    275002: {
        name: '无畏II',//战士
        desc: '战斗开始时攻击加强增加4%,免伤增加5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 4, antiHurtPer: 5
                },
                round: 0,
            }]
        },]
    },
    275003: {
        name: '无畏III',//战士
        desc: '战斗开始时攻击加强增加6%,免伤增加7.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 6, antiHurtPer: 7.5
                },
                round: 0,
            }]
        },]
    },
    275004: {
        name: '无畏IV',//战士
        desc: '战斗开始时攻击加强增加8%,免伤增加10%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 8, antiHurtPer: 10
                },
                round: 0,
            }]
        },]
    },

    275011: {
        name: '强袭I',//战士
        desc: '战斗开始时攻击加强增加4%,降低怒耗增加7%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 4, skillReduceAngerPer: 7
                },
                round: 0,
            }]
        },]
    },
    275012: {
        name: '强袭II',//战士
        desc: '战斗开始时攻击加强增加6%,降低怒耗增加14%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 6, skillReduceAngerPer: 14
                },
                round: 0,
            }]
        },]
    },
    275013: {
        name: '强袭III',//战士
        desc: '战斗开始时攻击加强增加8%,降低怒耗增加21%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 8, skillReduceAngerPer: 21
                },
                round: 0,
            }]
        },]
    },
    275014: {
        name: '强袭IV',//战士
        desc: '战斗开始时攻击加强增加10%,降低怒耗增加28%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    attackUpPer: 10, skillReduceAngerPer: 28
                },
                round: 0,
            }]
        },]
    },

    275101: {
        name: '坚守I',//坦克
        desc: '战斗开始时生命加强增加2%,免伤增加2.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 2, antiHurtPer: 2.5
                },
                round: 0,
            }]
        },]
    },
    275102: {
        name: '坚守II',//坦克
        desc: '战斗开始时生命加强增加4%,免伤增加5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 4, antiHurtPer: 5
                },
                round: 0,
            }]
        },]
    },
    275103: {
        name: '坚守III',//坦克
        desc: '战斗开始时生命加强增加6%,免伤增加7.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 6, antiHurtPer: 7.5
                },
                round: 0,
            }]
        },]
    },
    275104: {
        name: '坚守IV',//坦克
        desc: '战斗开始时生命加强增加8%,免伤增加10%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 8, antiHurtPer: 10
                },
                round: 0,
            }]
        },]
    },
    
    275111: {
        name: '顽强I',//坦克
        desc: '战斗开始时生命加强增加4%,降低怒耗增加7%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 4, skillReduceAngerPer: 7
                },
                round: 0,
            }]
        },]
    },
    275112: {
        name: '顽强II',//坦克
        desc: '战斗开始时生命加强增加6%,降低怒耗增加14%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 6, skillReduceAngerPer: 14
                },
                round: 0,
            }]
        },]
    },
    275113: {
        name: '顽强III',//坦克
        desc: '战斗开始时生命加强增加8%,降低怒耗增加21%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 8, skillReduceAngerPer: 21
                },
                round: 0,
            }]
        },]
    },
    275114: {
        name: '顽强IV',//坦克
        desc: '战斗开始时生命加强增加10%,降低怒耗增加28%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 10, skillReduceAngerPer: 28
                },
                round: 0,
            }]
        },]
    },

    275201: {
        name: '源力I',//法师
        desc: '战斗开始时生命加强增加2%,护甲加强增加2.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 2, defUpPer: 2.5
                },
                round: 0,
            }]
        },]
    },
    275202: {
        name: '源力II',//法师
        desc: '战斗开始时生命加强增加4%,护甲加强增加5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 4, defUpPer: 5
                },
                round: 0,
            }]
        },]
    },
    275203: {
        name: '源力III',//法师
        desc: '战斗开始时生命加强增加6%,护甲加强增加7.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 6, defUpPer: 7.5
                },
                round: 0,
            }]
        },]
    },
    275204: {
        name: '源力IV',//法师
        desc: '战斗开始时生命加强增加8%,护甲加强增加10%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 8, defUpPer: 10
                },
                round: 0,
            }]
        },]
    },
    
    275211: {
        name: '泉涌I',//法师
        desc: '战斗开始时生命加强增加4%,降低怒耗增加7%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 4, skillReduceAngerPer: 7
                },
                round: 0,
            }]
        },]
    },
    275212: {
        name: '泉涌II',//法师
        desc: '战斗开始时生命加强增加6%,降低怒耗增加14%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 6, skillReduceAngerPer: 14
                },
                round: 0,
            }]
        },]
    },
    275213: {
        name: '泉涌III',//法师
        desc: '战斗开始时生命加强增加8%,降低怒耗增加21%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 8, skillReduceAngerPer: 21
                },
                round: 0,
            }]
        },]
    },
    275214: {
        name: '泉涌IV',//法师
        desc: '战斗开始时生命加强增加10%,降低怒耗增加28%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    maxHpUpPer: 10, skillReduceAngerPer: 28
                },
                round: 0,
            }]
        },]
    },

    275301: {
        name: '隐匿I',//射手
        desc: '战斗开始时护甲加强增加2%,免伤增加2.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 2, antiHurtPer: 2.5
                },
                round: 0,
            }]
        },]
    },
    275302: {
        name: '隐匿II',//射手
        desc: '战斗开始时护甲加强增加4%,免伤增加5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 4, antiHurtPer: 5
                },
                round: 0,
            }]
        },]
    },
    275303: {
        name: '隐匿III',//射手
        desc: '战斗开始时护甲加强增加6%,免伤增加7.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 6, antiHurtPer: 7.5
                },
                round: 0,
            }]
        },]
    },
    275304: {
        name: '隐匿IV',//射手
        desc: '战斗开始时护甲加强增加8%,免伤增加10%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 8, antiHurtPer: 10
                },
                round: 0,
            }]
        },]
    },
    
    275311: {
        name: '突击I',//射手
        desc: '战斗开始时护甲加强增加4%,降低怒耗增加7%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 4, skillReduceAngerPer: 7
                },
                round: 0,
            }]
        },]
    },
    275312: {
        name: '突击II',//射手
        desc: '战斗开始时护甲加强增加6%,降低怒耗增加14%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 6, skillReduceAngerPer: 14
                },
                round: 0,
            }]
        },]
    },
    275313: {
        name: '突击III',//射手
        desc: '战斗开始时护甲加强增加8%,降低怒耗增加21%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 8, skillReduceAngerPer: 21
                },
                round: 0,
            }]
        },]
    },
    275314: {
        name: '突击IV',//射手
        desc: '战斗开始时护甲加强增加10%,降低怒耗增加28%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 10, skillReduceAngerPer: 28
                },
                round: 0,
            }]
        },]
    },

    275401: {
        name: '潜行I',//刺客
        desc: '战斗开始时护甲加强增加1%,攻击加强增加1%,免伤增加2.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 1, attackUpPer: 1, antiHurtPer: 2.5
                },
                round: 0,
            }]
        },]
    },
    275402: {
        name: '潜行II',//刺客
        desc: '战斗开始时护甲加强增加2%,攻击加强增加2%,免伤增加5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 2, attackUpPer: 2, antiHurtPer: 5
                },
                round: 0,
            }]
        },]
    },
    275403: {
        name: '潜行III',//刺客
        desc: '战斗开始时护甲加强增加3%,攻击加强增加3%,免伤增加7.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 3, attackUpPer: 3, antiHurtPer: 7.5
                },
                round: 0,
            }]
        },]
    },
    275404: {
        name: '潜行IV',//刺客
        desc: '战斗开始时护甲加强增加4%,攻击加强增加4%,免伤增加10%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 4, attackUpPer: 4, antiHurtPer: 10
                },
                round: 0,
            }]
        },]
    },
    
    275411: {
        name: '夜幕I',//刺客
        desc: '战斗开始时护甲加强增加2%,攻击加强增加2%,降低怒耗增加7%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 2, attackUpPer: 2, skillReduceAngerPer: 7
                },
                round: 0,
            }]
        },]
    },
    275412: {
        name: '夜幕II',//刺客
        desc: '战斗开始时护甲加强增加3%,攻击加强增加3%,降低怒耗增加14%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 3, attackUpPer: 3, skillReduceAngerPer: 14
                },
                round: 0,
            }]
        },]
    },
    275413: {
        name: '夜幕III',//刺客
        desc: '战斗开始时护甲加强增加4%,攻击加强增加4%,降低怒耗增加21%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 4, attackUpPer: 4, skillReduceAngerPer: 21
                },
                round: 0,
            }]
        },]
    },
    275414: {
        name: '夜幕IV',//刺客
        desc: '战斗开始时护甲加强增加5%,攻击加强增加5%,降低怒耗增加28%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 5, attackUpPer: 5, skillReduceAngerPer: 28
                },
                round: 0,
            }]
        },]
    },

    275501: {
        name: '仁心I',//辅助
        desc: '战斗开始时护甲加强增加1%,生命加强增加1%,免伤增加2.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 1, maxHpUpPer: 1, antiHurtPer: 2.5
                },
                round: 0,
            }]
        },]
    },
    275502: {
        name: '仁心II',//辅助
        desc: '战斗开始时护甲加强增加2%,生命加强增加2%,免伤增加5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 2, maxHpUpPer: 2, antiHurtPer: 5
                },
                round: 0,
            }]
        },]
    },
    275503: {
        name: '仁心III',//辅助
        desc: '战斗开始时护甲加强增加3%,生命加强增加3%,免伤增加7.5%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 3, maxHpUpPer: 3, antiHurtPer: 7.5
                },
                round: 0,
            }]
        },]
    },
    275504: {
        name: '仁心IV',//辅助
        desc: '战斗开始时护甲加强增加4%,生命加强增加4%,免伤增加10%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 4, maxHpUpPer: 4, antiHurtPer: 10
                },
                round: 0,
            }]
        },]
    },
    275511: {
        name: '砥砺I',//辅助
        desc: '战斗开始时护甲加强增加2%,生命加强增加2%,降低怒耗增加7%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 2, maxHpUpPer: 2, skillReduceAngerPer: 7
                },
                round: 0,
            }]
        },]
    },
    275512: {
        name: '砥砺II',//辅助
        desc: '战斗开始时护甲加强增加3%,生命加强增加3%,降低怒耗增加14%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 3, maxHpUpPer: 3, skillReduceAngerPer: 14
                },
                round: 0,
            }]
        },]
    },
    275513: {
        name: '砥砺III',//辅助
        desc: '战斗开始时护甲加强增加4%,生命加强增加4%,降低怒耗增加21%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 4, maxHpUpPer: 4, skillReduceAngerPer: 21
                },
                round: 0,
            }]
        },]
    },
    275514: {
        name: '砥砺IV',//辅助
        desc: '战斗开始时护甲加强增加5%,生命加强增加5%,降低怒耗增加28%至战斗结束',
        triggers: [{
            triggerType: TriggerType.BattleStart,
            triggerPer: [100, 0],
            triggerCondition: {
                triggerAttackType: AttackType.All,
                triggerHurtType: HurtType.All,
            },
            triggerEvents: [{
                eventName: 'addBuff',
                buffID: 280000,
                targetType: TargetType.Trigger,
                buffAttris: {
                    defUpPer: 5, maxHpUpPer: 5, skillReduceAngerPer: 28
                },
                round: 0,
            }]
        },]
    },
}